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Obi Fluid(Ë®Á÷Ч¹û²å¼þ)

obi Particle Renderer : ¿ØÖƵ¥¸öÁ£×ÓЧ¹ûµÄÉèÖà Render ¿Ú ÊÇ·ñÏÔʾ²ÄÖÊÇò µ±²»¹´Ñ¡Ê±²ÅÄÜͨ¹ýÉãÏñ»úäÖȾ´¦Àí½«Á÷ÌåЧ¹û´¦Àí³öÀ´£¨¹´Ñ¡Ê±£ºScene ÊÓͼÖпɿ´µ½Á£×ÓÇò±ãÓÚµ÷Õû £©

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Radius Scale µ¥¸öÁ£×ӵĴóС±ÈÀý £¨×¢£º¼ÆËãÅöײµãÔÚ1µÄλÖÃÈç¹û±ÈÀý´óÓÚ1¿ÉÄÜ»á³öÏÖÁ÷Ìå´ó³öÈÝÆ÷Ч¹û£©

Obi Emitter :

solver: Ìí¼ÓÒ»¸ö¼ÆË㷽ʽ ±ØÐëÌí¼Ó £¨¿ÉÒÔµ÷½ÚÁ£×ÓÌåÏÖ²»Í¬µÄЧ¹û£©

Collision Material : Åöײ²ÄÖÊÉèÖÃ

Emitter Material : ·¢Éä²ÄÖÊЧ¹ûÉèÖ㬸ßÇå µÍÄ£µÈ

Num particles :1000 ×ܹ²·¢ÉäµÄÁ£×ÓÊýÁ¿ ¾¡Á¿±£³Öͬʱ´æÔÚÁ£×ÓСÓÚ200

World Velocity Scale ʱ¼äËٶȱÈÀý £¿ÔÝδ·¢ÏÖ×÷ÓÃ

Fluid Phase ; Á÷Ìå·Ö²ã ĬÈÏΪ1 Ô½¸ßµÄÔ½ÉÏÃ棬ÓÃÓÚÖÆ×÷¶à²ãË®²ã µ±Îª0ʱºÍÅöײÆ÷ͬ¼¶£¬Îª¸º½«²î´©Õâ¸öÈÝÆ÷

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Partucle Renderers: Size Áбí

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Color Material:ĬÈϾͺÃÁËһЩˮÖʵIJÄÖÊ

Fluid Material : Á÷ÌåµÄäÖȾ²ÄÖÊ

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