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[1]HumanPlayer'sstrategicpointswillnotgounderminimumvalue(default=2000);[1]ÈËÀàÍæ¼ÒµÄÕ½ÂԵ㲻»áµÍÓÚ×îµÍÖµ(ĬÈÏÖµ=2000);
[2]HumanPlayer'sunits'sfuelwillnotdecrease;[2]ÈËÀàÍæ¼ÒµÄµ¥Î»È¼Áϲ»»á¼õÉÙ;
[3]HumanPlayer'sunitswillalwaysbeCALM;[3]ÈËÀàÍæ¼ÒµÄ²¿¶Ó½«Ê¼ÖÕ±£³ÖÀä¾²;
[4]HumanPlayer'sunitswillnotdie;[4]ÈËÀàÍæ¼ÒµÄµ¥Î»²»»áËÀ;
[5]ThiswillworkforhumanandAIplayers'sunits;[5]Õ⽫ÊÊÓÃÓÚÈËÀàºÍAIÇòÔ±µÄµ¥Î»
[6]HumanPlayer'ssupportunitswillhaveunlimitedsupply;[6]ÈËÀàÍæ¼ÒµÄÖ§³Öµ¥Î»£¬½«ÓÐÎÞÏÞÁ¿¹©Ó¦
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